Of the 438 posts I've written over the last 13 years, far and away the most popular one is The Hero's Journey in Legally Blonde. Not quite as popular, but still getting a healthy number of views, is The Hero's Journey in Star Wars. And I think that's great.
It shows how important storytelling is to our culture. To our species. And it reflects how truly passionate storytellers are (and really, aren't we all storytellers?) about improving their skills so that they can better captivate their audiences.
I've seen this myself. Both posts came from a writing workshop I gave--first at the Colorado Thespian Conference in 2016, then at the Arizona Thespian Festival last year--based on my simplified, seven-step version of Joseph Campbell's original Hero's Journey (by way of Blake Snyder).
Eager young writers packed the rooms where I taught, and discussions were energetic, even heated at times. The kids attending the workshop really wanted to understand--to absorb--all the ins and outs of the Hero's Journey.
I'd chosen these films for three reasons:
1) Almost everyone has seen them.
2) They exemplify the specific story beats of the Hero's Journey extremely well.
3) They're nearly opposites in genre, setting, and theme.
But a funny thing happened on the way to Idaho, where I last led this workshop in February. Kids didn't know Legally Blonde any more. Out of 100 students attending my workshop, only three had seen it. And obviously this killed any conversation around the movie.
So when I decided to repeat the workshop at this year's Arizona Thespian Festival, I realized I had to replace Legally Blonde with a different movie. But which movie?
Well, it had to be something that everyone in today's generation of kids has seen. It had to follow the Hero's Journey pretty closely. And I really wanted it to be female-centered, with many of the same feminist themes as my original choice.
There was only one possibility: 2023's Barbie.
I was a little worried though. I wasn't 100% sure it actually fits all of the beats of the Hero's Journey. So I watched it again a couple months ago. And guess what? It doesn't. After all, co-writers Greta Gerwig and Noah Baumbach come from the indie world, where plot takes a back seat to characterization and mood.
But I figured that was okay. As long as I could explain how it differs and why, it would be worth discussing.
So let me stop yappin' and give you my analysis of the Hero's Journey according to the Doll That Changed the World.
1) Catalyst
We start the movie in Barbieland (the first of our four worlds), a pink paradise for Stereotypical Barbie (Margot Robbie) and her friends. They're dancing. They're partying. It's a perfect world in which every day is the best day ever ("So was yesterday, and so is tomorrow, and every day from now until forever.").
But everything changes when a dark thought enters her mind. "Do you guys ever think about dying?" she says. The music stops with a ear-splitting record scratch as the other Barbies quit dancing to stare at her in horror.
As I teach in the workshop, the catalyst is always an external event, a shock to our hero's life that originates from outside the hero. In Barbie, however, it seems to be internal to our hero. Her thoughts of dying are just that: thoughts. And thoughts generally arise from a character's own mind.
Not in this case, however. As we are soon to learn, they come from the Real World and, more specifically from Gloria (America Ferrera), the mother of the girl who used to play with the Barbie. So, as strange as it may seem, the thoughts are in fact an external event.
If the initial state of the hero's world is negative, then the catalyst must be a positive event. In Barbie, the initial status quo is positive, so the catalyst must be negative. And this one definitely is, changing Barbie's world so that things aren't so perfect anymore.
She wakes up with bad breath. Her shower is cold. Her toast burns. She falls from the roof of her house. And, worst of all, her feet turn flat (oh, the humanity!).
2) Accept the Challenge
Barbie wants to know why she's having these thoughts, so she visits Weird Barbie (Kate McKinnon), our first mentor, to find out what she knows. This beat couldn't be more clear as Weird Barbie offers Stereotypical Barbie a clear-cut, Matrix-like choice: a high-heeled shoe, which represents the status quo, and a plain old sandal, which represents traveling to the Real World.
Consistent with the Refusal of the Call (which is the second beat in Joseph Campbell's seventeen-beat Hero's Journey but does not appear in my version because it doesn't always occur in popular movies--cough, cough--Legally Blonde), Barbie at first chooses the high-heeled shoe. She's afraid of the Real World.
But Weird Barbie won't allow that, and when Barbie still refuses the sandal, Weird Barbie points out that choosing the high-heeled shoe will inevitably lead to Barbie getting cellulite, a fate so horrifying to our hero that she immediately changes her mind and joins Team Sandal.
And so, Barbie enters the Real World--the second of our four worlds--traveling by car, boat, rocket, bike, camper, snowmobile, and rollerblades to get there (with Ken going along for the ride).
3) Fun and Games
This isn't a single beat in my template but the entire first half of Act 2, what I call Act 2A. Here, mistakes are made by our hero and her clingy sidekick as they fumble their way around the new world they've entered.
Barbie and Ken make their entrance into the Real World wearing ridiculously bright neon colors, which earns them the derision of bystanders. They say wildly inappropriate things to strangers. They even get arrested for stealing new outfits. But these mistakes are relatively harmless (and comical!) because the stakes are low. None of these mistakes prevent Barbie from returning to Barbieland any time she wants.
Bad things are brewing, however, When Barbie and Ken split up to go their own ways, Ken discovers just how different the Real World is from Barbieland. In Barbieland, the Kens are subservient to the Barbies. But in the Real World, men rule everything. Ken is thrilled to his core, setting up the darker events that will occur in the second half of the film.
Barbie, meanwhile, has her own adventures. At first, she's dismayed to learn that she, in fact, has not inspired a generation of young girls to grow up and build a kinder, more female-centered society. No, women are pretty much on the sidelines in the Real World, raising the question which will dog her for the rest of the film. If she had no real impact on the Real World, then what was she made for?
Before she can delve too deeply into this, however, she gets taken to Mattel headquarters by a some mysterious figures in a black limo. There the executives attempt to neutralize her by urging her to step inside her box.
Barbie immediately senses something is wrong and escapes. A chase through the office building ensues, and when she finally manages to slip away, she happens upon a kind, matronly figure sitting at a kitchen table. This figure calls herself Ruth, and while Barbie doesn't really learn anything from her during their brief conversation, the scene is important because it introduces Barbie to the figure who will become her second mentor. More on that later.
4) Stakes are Raised
Now comes the midpoint of the story, the beat that Blake Snyder considered the single most important one in any story. And that's because it's the beat that flips the story from bright and sunny to dark and grim. For the first time, the hero sees the true face of her enemy. And from this point on, the hero's mistakes are no longer amusing because they come with a cost. Someone could get seriously hurt.
In a drama, a minor character might die here (a development I call First Blood), a victim of the villain's evil plans. But, of course, Barbie is a comedy so there will be no death. Not a literal one anyway.
No. What dies, in a figurative sense, is the old Barbieland that our hero knew and loved. And that's because when she returns to it, she learns that the Kens have taken control, instituting a male-dominated society and relegating the Barbies to mindless, sexually-objectified servant roles.
As I said, in Act 2A, Barbie always had the option of returning to Barbieland. But now she's a doll without a country. She doesn't recognize what Barbieland has become. And she definitely can't return to the Real World.
If a movie has a ticking clock, it's usually introduced at the Final Push beat. But in Barbie it's introduced here. Barbie learns she only has forty-eight hours before the Kens will vote to change the constitution and solidify their authority forever.
What in the Barbie World is she going to do?
5) Bad Guys Close In
Similar to Fun and Games, this isn't a single event but the entirety of the second half of Act 2, i.e. Act 2B.
Things get really interesting here because this is where Barbie significantly diverges from the Hero's Journey. In a typical movie, this half-act would run for 30 to 40 minutes and show the hero's increasingly desperate attempts to defeat the villain or, more likely, escape the villain's clutches. Either way, this can be a very exciting act, with tension-filled scenes of high-stakes action (think the escape from the Death Star in the original Star Wars).
Barbie doesn't have any of this. Instead, Stereotypical Barbie goes directly from learning that the Kens have taken over (Stakes are Raised) to giving up entirely (All is Lost).
Oh, sure. There's a brief bit about the Mattel executives following Barbie into Barbieland with the goal of getting her back inside that dumb box, but they're just comic relief. The real bad guys are the Kens (sorry, Ryan Gosling fans!).
What would a true Bad Guys Close In sequence look like in Barbie? Well, you might have Stereotypical Barbie trying to convert the other Barbies back to their former status and fail. Or you might have the Kens finding new, increasingly dastardly ways of exerting their control over the Barbies. You might even have the Barbies secretly infiltrating a meeting of the Kens to uncover some weakness they use against them. There are all sorts of possibilities.
But nope. In Barbie, the bad guys have already closed in.
6) All is Lost
So how does Barbie respond to her defeat? She gives up. Like, literally. She falls to the ground as she falls into an existential crisis, doubting her worth in a world that places a premium on practical skills. "I'm not smart enough to be interesting," Barbie says. "I can't do brain surgery. I've never flown a plane."
There's one more thing she can't do. She can't take power back from the Kens.
Sidenote: I actually cheated a little bit in the beat chart for the workshop. I show the Stakes are Raised moment as Kens Take Control and the All is Lost moment as Barbie Gives Up. But I should have used Kens Take Control for both because it's an external event that happens to our hero. Barbie Gives Up, on the other hand, is our hero's internal, emotional response to her defeat, a beat called The Dark Night of the Soul in Blake Snyder's template, which I don't include in mine. But that would have messed up my chart so I tweaked it.
Some movies have a sidekick pulls the hero out of their funk with some words of encouragement or offering a new, mind-expanding insight. Weird Barbie does try to encourage Stereotypical Barbie here, but it doesn't help. Stereotypical Barbie remains rooted to he ground, wallowing in depression and self-doubt.
Instead, Gloria is the one who finally breaks through with her speech about the crazy, contradictory demands our society places on women--arguably the most powerful scene in the film. Except that she doesn't break through to Stereotypical Barbie. She breaks through to Writer Barbie (Alexandra Shipp), who suddenly remembers who she is: "Wait. I did write a book. It's like I've been in a dream... but what you said broke me out of it."
Note that just as there's no real First Blood in this film, there's no Death of the Mentor either, not even a figurative one. Weird Barbie is still there, trying to help. And Ruth has yet to return.